Turbo: Fitness App for Motivation Through Metrics

Turbo: Fitness App

Motivating Consistency Through Personalized Progress, Gamification, and Emotional Feedback

Turbo is a UX design project that reimagines how fitness apps can support users through clarity, motivation, and emotional connection. Instead of overwhelming users with raw numbers, Turbo uses streak-based reinforcement, personalized progress visuals, and playful character feedback to make daily movement feel achievable and rewarding. The prototype blends usability principles, emotional design, and lightweight gamification to help users build sustainable fitness habits.

My Role
UX/UI Designer, Figma Prototyper, Visual System Designer
Team
Jade Byeon, Marie Byun
Timeline
Sept – Nov, 2025
Tools Used
Figma, Illustrator, Excel, Adobe XD, Procreate

Design Problem

Most fitness apps track data, but fail to keep users engaged. Our user research revealed that people often abandon apps due to overwhelming layouts, unclear progress indicators, and a lack of motivation. They want fitness tools that not only show numbers but make progress feel rewarding.

Our challenge was to design a fitness tracking app interface that clearly communicates personal achievement while fostering emotional engagement, encouraging users to stick with healthy routines.

Research & Strategy

User Research Insights

We surveyed and interviewed fitness app users across 18–34 age groups. Major findings:

  • 78% wanted clearer visual metrics (e.g., weekly summaries, trend lines).
  • 88% found streaks and milestone badges more motivating than raw numbers.
  • 42% felt existing apps were “uninspiring” or “too clinical” to build a habit.

Design Goals

  • Usability: Simplify navigation, surface essential metrics, and reduce clutter.
  • Emotional Engagement: Introduce motivational streaks, a playful mascot, and supportive copy to make progress feel rewarding.

Information Architecture

We developed a sitemap and flowmap to streamline core pathways:

  • Track Progress → Streak Summary → Detailed Metrics
  • Select Workout → Live Session → Instructions Swipe
Persona
Journey map
persona & journey map
Sketch board 1
Sketch board 2
Prototype 3
Prototype 2
Prototype 1
sketches

System Development

This was a visual prototyping project built entirely in Figma. We designed and iterated on a system of high-fidelity mobile screens focused on clarity, motivation, and ease of use.

Key Screens

  • Daily Summary: Circular step tracker, calorie & heart rate metrics, clear completion percentage, and motivational streak tracker with a mascot
  • Weekly Overview: Three-panel summary comparing "This Week", "Last Week", and "Previous Week" with a clean line graph and contextual feedback
  • Workout Interface: Real-time timer, swipeable instructions, and “Next Workout” previews were all built with a consistent component style

Iteration Based on Testing

We tested the Figma prototype from users (survey + guided navigation tasks)

  • 95% located the Daily Summary in less than 15 seconds
  • Common feedbacks were: "Make streaks more visible,” "label calories and steps more clearly, and "completion % is easier to understand than ‘conversion’”
  • Visual consistency across cards (e.g., same rounded UI treatment, color-coded workout types).

We responded by:

  • Moving the streak tracker to the top of the Summary page
  • Rewording labels for clarity
  • Simplifying layout spacing and hierarchy
Prototype 1
Prototype 2
Prototype 3
Prototype 4
Prototype 5
Before
Final Screens
After

Deliverables

  • Figma Prototype
color
Type Scale
UI
turbo prototype walkthrough

Reflection

This project deepened my understanding of designing for pediatric healthcare, where emotional needs, ethical protocols, and clinical constraints intersect. Collecting meaningful data from young children, especially under IRB guidelines, was more complex than I expected, requiring careful survey framing and caregiver collaboration. It also taught me how to integrate quantitative insights (survey graphs) with qualitative feedback (emotional response narratives) to drive design.

The experience has helped me see the value of storytelling and the importance of designing systems that respect both user diversity and clinical precision.